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焦點(diǎn)訊息:MOHO Tutorial 8.2: Rigging Vitruvian Bones

Tutorial 8.2: Rigging Vitruvian Bones

Although Vitruvian Bones need to be set up with the ‘Use Selected Bones For FlexiBinding’ menu in order to work correctly, you are not limited to that option.?


(相關(guān)資料圖)

After you use that menu, you can still Bind points or Entire layers to specific bones, ?create Smart bones for joints or control Levers and use any tool you would normally ?use for rigging a character.?

As you can see here, this character is using Point Binding for the arm:

教程 8.2:裝配維特魯威骨骼

盡管維特魯威骨骼需要使用“使用選定骨骼進(jìn)行靈活綁定”菜單進(jìn)行設(shè)置才能正常工作,但您不僅限于該選項(xiàng)。

使用該菜單后,您仍然可以將點(diǎn)或整個(gè)圖層綁定到特定骨骼,為關(guān)節(jié)創(chuàng)建智能骨骼或控制杠桿,并使用通常用于裝配角色的任何工具。

正如您在此處看到的,此角色正在對(duì)手臂使用點(diǎn)綁定:

Also, Vitruvian bones are not limited to one layer. You can attach as many layers as ?you want to Vitruvian Bones and they can be anywhere inside of the Bone layer.?

So, for instance, an arm can be split in two layers: Arm and Forearm. Then the arm ?can be behind the body layer and the forearm in front of it, as you can see here:

此外,維特魯威骨骼不限于一層。 您可以將任意數(shù)量的層附加到維特魯威骨骼,它們可以位于骨骼層內(nèi)的任何位置。

因此,例如,手臂可以分為兩層:手臂和前臂。 然后手臂可以在身體層后面,前臂在它前面,如下所示:

Animating Vitruvian Bones

Basic concepts of the timeline:?

To animate with Vitruvian Bones, it’s very important to understand some basic ?concepts of Moho’s timeline:?

For most of the channels, there’s a white and a red channel.

The red channel only shows the keyframes of the element you have selected at the ?moment.?

The white channel shows you keyframes of any of the elements that have movement ?in the selected layer.

So, as a summary:?

The red channelworks to modify and re-time specific movement

The white channelis useful to modify and re-time all the elements at once.

動(dòng)畫(huà)維特魯威骨骼

時(shí)間線的基本概念:

要使用 Vitruvian Bones 制作動(dòng)畫(huà),了解 Moho 時(shí)間線的一些基本概念非常重要:

對(duì)于大多數(shù)通道,有一個(gè)白色和一個(gè)紅色通道。

紅色通道僅顯示您當(dāng)前選擇的元素的關(guān)鍵幀。

白色通道向您顯示所選圖層中具有移動(dòng)的任何元素的關(guān)鍵幀。

所以,作為一個(gè)總結(jié):

紅色通道用于修改和重新計(jì)時(shí)特定運(yùn)動(dòng)

白色通道可用于一次修改和重新計(jì)時(shí)所有元素。

Animating with Vitruvian Bones

When you start animating Vitruvian Bones, you will notice some new channels ?appearing in the timeline. These are special channels and behave a bit different ?from the rest.?

First, you will notice the Vitruvian Boneschannels. These channels will appear every ?time you change the Active Bone on a Vitruvian Bones Group (by using the tool ?menu or the Alt+D and Alt+C shortcuts):

使用維特魯威骨骼制作動(dòng)畫(huà)

當(dāng)您開(kāi)始制作 Vitruvian Bones 動(dòng)畫(huà)時(shí),您會(huì)注意到時(shí)間軸中出現(xiàn)了一些新通道。 這些是特殊通道,其行為與其他通道略有不同。

首先,您會(huì)注意到 Vitruvian Bones 頻道。 每次更改維特魯威骨骼組上的活動(dòng)骨骼時(shí),這些通道都會(huì)出現(xiàn)(通過(guò)使用工具菜單或 Alt+D 和 Alt+C 快捷鍵):

Every time you change the Active Bone of any Vitruvian Group during your ?animation, this channel will show you a Keyframe at that frame.

每次您在動(dòng)畫(huà)期間更改任何維特魯威組的活動(dòng)骨骼時(shí),此通道都會(huì)在該幀顯示一個(gè)關(guān)鍵幀。

This channel is very similar to the previous one, but it only shows the keyframes of the ?Vitruvian Group selected at that moment.?

If you select a bone that is part of a Vitruvian Group, this channel will show ?keyframes every time you change the Active Bone of that specific Vitruvian Group.

這個(gè)通道與上一個(gè)非常相似,但它只顯示了當(dāng)時(shí)選擇的 Vitruvian Group 的關(guān)鍵幀。

如果您選擇屬于 Vitruvian Group 的骨骼,則每次更改該特定 Vitruvian Group 的 Active Bone 時(shí),此通道都會(huì)顯示關(guān)鍵幀。

您還將看到 Vitruvian Bones Consolidated 頻道:

This channel shows a general summary of every Vitruvian bone animated.?

If any of the Vitruvian Bones in the Bone layer has a keyframe (it can be in Rotation, ?Scale, Translation, Flip or any bone animation channel), a keyframe will also appear ?in the Vitruvian Bones Consolidated channel.?

This channel is very important, because it shows the entire animation in the timeline, ?even for bones that are not visible at the time.

This allows to modify and re-time an entire animation easily

此頻道顯示每個(gè)動(dòng)畫(huà)維特魯威骨骼的一般摘要。

如果骨骼圖層中的任何維特魯威骨骼有關(guān)鍵幀(可以在旋轉(zhuǎn)、縮放、平移、翻轉(zhuǎn)或任何骨骼動(dòng)畫(huà)通道中),則關(guān)鍵幀也會(huì)出現(xiàn)在維特魯威骨骼合并通道中。

這個(gè)通道非常重要,因?yàn)樗跁r(shí)間軸中顯示了整個(gè)動(dòng)畫(huà),即使對(duì)于當(dāng)時(shí)不可見(jiàn)的骨骼也是如此。

這允許輕松修改和重新計(jì)時(shí)整個(gè)動(dòng)畫(huà).

This channel is very similar to the previous one, but it only shows the keyframes of the ?Vitruvian Group selected at that moment.

If you select a bone that is part of a Vitruvian Group, this channel will show ?keyframes in the frames where any of the bones of that group has keyframes.?

This channel is especially useful if you want to modify the animation in a specific ?group. For instance, all your animation is working fine, but the left Arm is moving too ?slowly. Then you can modify the keyframes of this channel to adjust the timing of the ?entire group at once.

這個(gè)通道與上一個(gè)非常相似,但它只顯示了當(dāng)時(shí)選擇的 Vitruvian Group 的關(guān)鍵幀。

如果您選擇屬于 Vitruvian 組的骨骼,此通道將在該組的任何骨骼具有關(guān)鍵幀的幀中顯示關(guān)鍵幀。

如果您想修改特定組中的動(dòng)畫(huà),此通道特別有用。 例如,您的所有動(dòng)畫(huà)都運(yùn)行良好,但左臂移動(dòng)太慢。 然后你可以修改這個(gè)通道的關(guān)鍵幀來(lái)一次調(diào)整整個(gè)組的時(shí)間。

VItruvian Bones Consolidated 頻道顯示在第 6、12 和 18 幀有動(dòng)畫(huà)。這是一個(gè)一般摘要,顯示在第 6、12 和 18 幀中,維特魯威骨骼是動(dòng)畫(huà)的。

維特魯威骨骼通道顯示在第 6 幀和第 18 幀中更改了一個(gè)或多個(gè)維特魯威活動(dòng)骨骼。

Selected Vitruvian Bones Consolidated 通道顯示選定的骨骼(角色的右臂)是 VItruvian 組的一部分,并且該組在第 6 幀和第 12 幀中有關(guān)鍵幀。這個(gè) Vitruvian 手臂在第 18 幀沒(méi)有移動(dòng),因此沒(méi)有關(guān)鍵幀 那里。

選定的維特魯威骨骼通道顯示選定的骨骼(角色的右臂)是維特魯威組的一部分,并且該特定組僅在第 6 幀中更改了活動(dòng)骨骼。

Disabling Vitruvian Bones Groups

If you want to see and edit all the bones and content from a Vitruvian group, you ?can temporarily disable that group.?

This option is very useful to make changes on the overall design, add Smart Bones or ?make adjustments on the animation.?

Just use the Vitruvian Bones Tool, select one bone from the Vitruvian Group you want ?to disable and uncheck the Enabled box in the toolbar.

禁用維特魯威骨骼組

如果要查看和編輯 Vitruvian 組中的所有骨骼和內(nèi)容,可以暫時(shí)禁用該組。

此選項(xiàng)對(duì)于更改整體設(shè)計(jì)、添加智能骨骼或調(diào)整動(dòng)畫(huà)非常有用。

只需使用維特魯威骨骼工具,從維特魯威組中選擇一個(gè)要禁用的骨骼,然后取消選中工具欄中的啟用框。

You can also Disable or Enable every Vitruvian Group from a character by going to ?the menu?

Bone -> Disable All Vitruvian Bones?

Bone -> Enable All Vitruvian Bones

All Vitruvian Bones Disabled:

您還可以通過(guò)轉(zhuǎn)到菜單來(lái)禁用或啟用角色的每個(gè) Vitruvian 組

骨骼 -> 禁用所有維特魯威骨骼

骨骼 -> 啟用所有維特魯威骨骼

禁用所有維特魯威骨骼:

Adding and Removing Bones from a Vitruvian Group

If you want to Add a bone chain to an already created Vitruvian Group,?

? Use the Vitruvian Bone tool?

? Select one of the main bones from the Vitruvian Group you want to edit?

? Holding shift, add the chain of bones you want to add to the selection?

? Press the + button to add the chain to the Vitruvian Group

在 Vitruvian 組中添加和移除骨骼

如果您想將骨鏈添加到已創(chuàng)建的 Vitruvian Group,

? 使用維特魯威骨骼工具

? 從您要編輯的 Vitruvian 組中選擇一個(gè)主要骨骼

? 按住 shift 鍵,添加要添加到選區(qū)的骨骼鏈

? 按 + 按鈕將鏈添加到維特魯威集團(tuán)

? If you want to remove a chain of bones from a Vitruvian Group?

? Use Vitruvian Bones tool?

? Select the main bone of the chain you want to remove from the group?

? Press the - button

? 如果您想從 Vitruvian Group 中移除骨骼鏈

? 使用維特魯威骨骼工具

? 選擇要從組中移除的鏈的主骨骼

? 按 - 按鈕

標(biāo)簽: 紅色通道 MOMENT ANIMATION 骨骼動(dòng)畫(huà) shift Moho

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